- Nicholas Felton | Feltron.com – Home of the Feltron Annual Report and other lifelogging experiments – (lifecasting lifelogging )
- Technologically Externalized Knowledge and Learning « Connectivism – – (vle ple learning elearning )
- After Frustrations in Second Life, Colleges Look to New Virtual Worlds – Technology – The Chronicle of Higher Education – The thrill is gone and SL is sliding away. East to predict. Watch Sun's version. The break point will be the ability to collaborate deftly. – (sl secondlife )
- Educators collaborate on Twitter – full-on learning – Nifty project. Links to the end result. – (twitter twwt publishing hybrid )
- Whatever happened to Second Life? – Reentering SL, writer finds it pretty vacant now that gambling's been banned and the adult interactions have been moved to another space. Comments suggest that there are still events going on in academic spaces. – (sl de secondlife history socialmedia )
A catch-up post while reactivating postalicious.
- 15 Effective Tools for Visual Knowledge Management – – (infographic visualization software )
- Wolfram Alpha – a new kind of Fail – Taking Wolfram and his data processor down a notch. – (newmedia plagiarism google searchengine )
- Commuters asked to write Haikus – Remember the Guardian’s txting poetry contest? – (twitter socialmedia )
- LinkedIn profiles: Avoid the five most common mistakes | Business Center | Macworld – Advice for managing contacts and links – (howto socialnetworking LinkedIn )
- Alumni Try to Rewrite History on College-Newspaper Web Sites – Chronicle.com – – (dangers socialnetworking socialpractices )
- twistori – Based on wefeelfine, calls on twitter. – (tools twitter mashup )
- Immersive Education Initiative London Summit 2009 : Wonderblog – We ran this session more like a participative workshop (hence the lack of suitable recording) in which we asked the audience members to identify the current issues facing the deployment of Virtual Worlds in education (not just Wonderland).We broke the audience into three user categories: educators, developers and learning technologists and asked them to identify the issues particular to them.
- Newspapers and Thinking the Unthinkable « Clay Shirky – new models. – (journalism )
- Personal Dashboards | Geekpreneur – Promotional article on using a mindmap as a PLE hub. – (vle ple mindmap )
- fd’s Flickr Toys: Do fun stuff with your photos – Utilities and toys for printing and mashups. – (publicauthoring publishing publishing2.0 print flickr twitter )
- Is Facebook Really Bad for You? » the billblog – How some press gobble up lite research. – (facebook socialnetworking research )
- Wonderblog post – People who are “radically co-located” – working together in the same space – are almost twice as productive as those who are distant. This is due to awareness of others actions, gestures, and gaze, as well as the ability to have impromptu conversations. In real life, we judge how to behave towards others based on the distance they stand from us when talking coupled with other subtle social cues, such as eye gaze. – (wonderland SL virtual_environments )
- Lifehacker – Six Ways You Should Be Using Twitter (that Don’t Involve Breakfast) – Feature – – (twitter socialnetworking howto socialpractices )
- A nation of programmers? BIll Thompson – – (techadvice socialpractices two_cultures literacy )
- Wired Campus: How Social Networking Affects the Student Life Cycle — From Applicant to Graduate – Chronicle.com – This seemed initially pretty tame, but on a second reading, the gatekeeping function of admissions became more ominous. – (social_software socialnetworking socialpractices admissions studentlife )
I found the note that SJU was going to hold a debate in SL underwhelming at first.
This week Stephen Llano, the director of debate at St. John’s University, in New York, announced what is billed as the first tournament debate held in Second Life. It will take place on February 4 at 8 p.m. Eastern Time in the university’s virtual campus (shown below).
But, as The Chronicle points out, the event will test how effective debate modeled on face to face exchange works when mediated by SL:
College debate matches can be physically intense — with participants rattling off arguments at top speed and gesturing dramatically. So it will be interesting to see if a debate contest can work in Second Life, the virtual world.
What they find might inform our ideas about how lectures, student exchanges, and even guide-on-the-side mentoring work in SL.
My sense is that the debaters will adapt their vocal delivery to the 2D cartoon world, and I’d bet they’ll find that the appearance of the avatar is going to be pretty significant to the effectiveness of the argument. It’s not just canned gestures here. Gender, wardrobe, hair, height and weight and body shape are all rhetorical affordances in SL.