- (Higher) Education as Bulwark of Uselessness – I'm deskilling in the wake of Pokemon GO. " I am being completely straight in claiming that the role and glory of education is that it can be useless, not being bounded by criteria of production and pre-determined purpose." – (gaming polemic corporateculture )
- Beyond Academic Twitter: Social Media and the Evolution of Scholarly Publication – Beyond the branding there is scholarship. – (dh erhetoric social_media twitter )
- Why Online Programs Fail, and 5 Things We Can Do About It – Hybrid Pedagogy – > The failure of online education programs is not logistical, nor political, nor economic: it’s cultural, rooted in our perspectives and biases about how learning happens and how the internet works (these things too often seen in opposition). – (DH DE )
Tag Archives: gaming
What I’m reading 9 Jun 2016 through 16 Jun 2016
- [toread] Gone Home and Its Hidden Objects | Lost Worlds: Explorations in Digital Humanities Game Design – "As part of ongoing research on improving the understanding of narrative in gameplay, this article seeks to explore design strengths and weaknesses in Gone Home." – (DH gaming design )
- [toread] Historyonics: Privatising the Digital Past – This is the text of a short 'provocation' I presented at an event called Cityscapes: Past, Present and Future. – (DH google breaking_the_book )
- [toread] There Are No New Directions in Annotations Jason B. Jones – – (dh notetaking )
on pinboard for March 31st, 2014
- Tale of Tales – Realtime Art Manifesto – Read along with The Path. "Auriea Harvey and Michaël Samyn are new media artists who have embraced realtime 3D game technology as their artistic medium of choice. Realtime 3D is the most remarkable new creative technology since oil on canvas. It is much too important to be wasted on computer games alone. This manifesto is a call-to-arms for creative people (including, but not limited to, video game designers and fine artists) to embrace this new medium and start realizing its enormous potential. As well as a set of guidelines that express our own ideas and ideals about using the technology." – (DH digitalaesthetics gaming )
- danah boyd Why Snapchat is Valuable: It’s All About Attention – – (DH digitalliteracy digitalaesthetics )
- Hyperrhiz.06: Essays: A Four-Sided Model for Reading Hypertext Fiction – Four modes of reading are identified and described. These are semantization, exploration, self-reflection and absorption. These modes arise as the reader interacts with textual elements and utilises contextual features. Through the article the modes of reading will be discussed in relation to similar established concepts, such as the four approaches to playing MUDs identified by Richard Bartle (1996), and different attitudes of reading print literature represented in Wolfgang Iser's theory on "die Appellstruktur der Texte" (Iser 1974, 1978), or what he later in his text game theory calls "text game structures" (Iser 1989; 1993). – (DH hypertext WCW reading digitallierature digitalliteracy )
bookmarks for July 24th, 2010 through July 27th, 2010
- Welcome to The Nethernet – Some profs using this as an incentive. I prefer my good and evil fully baked. – (twwt socialpractices gaming )
- Challenging the Presentation Paradigm (in 6 minutes, 40 seconds): Pecha Kucha – 20 sides running automatically for 20 secs each, each slide containing one graphic or one phrase. The numbers are arbitrary, but the constraints (equal time on each slide, one graphic or one phrase – not a sentence) are interesting. The article suggests it takes 6 hours to develop and practice the presentation. – (presentations ppt pecha-kucha powerpoint )
- The Email Signature: From Efficient to Overkill – advice based on tech writing principles – (email etiquette tech_writing )