Tag Archives: digitalliteracy

What I’m reading 13 Feb 2016 through 20 Feb 2016

on pinboard for March 31st, 2014

  • Tale of Tales – Realtime Art Manifesto – Read along with The Path. "Auriea Harvey and Michaël Samyn are new media artists who have embraced realtime 3D game technology as their artistic medium of choice. Realtime 3D is the most remarkable new creative technology since oil on canvas. It is much too important to be wasted on computer games alone. This manifesto is a call-to-arms for creative people (including, but not limited to, video game designers and fine artists) to embrace this new medium and start realizing its enormous potential. As well as a set of guidelines that express our own ideas and ideals about using the technology." – (DH digitalaesthetics gaming )
  • danah boyd Why Snapchat is Valuable: It’s All About Attention – – (DH digitalliteracy digitalaesthetics )
  • Hyperrhiz.06: Essays: A Four-Sided Model for Reading Hypertext Fiction – Four modes of reading are identified and described. These are semantization, exploration, self-reflection and absorption. These modes arise as the reader interacts with textual elements and utilises contextual features. Through the article the modes of reading will be discussed in relation to similar established concepts, such as the four approaches to playing MUDs identified by Richard Bartle (1996), and different attitudes of reading print literature represented in Wolfgang Iser's theory on "die Appellstruktur der Texte" (Iser 1974, 1978), or what he later in his text game theory calls "text game structures" (Iser 1989; 1993). – (DH hypertext WCW reading digitallierature digitalliteracy )

bookmarks for July 25th, 2013

bookmarks for October 3rd, 2011 through October 15th, 2011